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Cube
code
exe
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- Texture mapping
- Vertex animation (using raw vertex access)
- Directional lighting
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Cube2
code
exe
|
- Mapping multiple textures
- Vertex animation (using raw vertex access)
- Directional lighting
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Decal
code
exe
|
- Direct3D "decal" support
- Animation using "dummy" objects
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FacePick
code
exe
|
- Polygon "picking" (inverse projection)
- User interaction
- Directional lighting
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Firefly
code
exe
|
- Point light sources
- Animation using "dummy" objects
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FullScreen
code
exe
|
- Full-screen architecture
- Display mode detection and switching
- Text displays using DirectDraw
- Key-framing
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Jade
code
exe
|
- Texture mapping
- Motion callbacks
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MeshPick
code
exe
|
- Mesh "picking" (inverse projection)
- User interaction
- Directional lighting
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Molecule
code
exe
|
- Object Hierarchies
- User interaction
- Directional lighting
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MorphPlay
|
- Vertex animation (using key-framing)
- User interaction
- Directional lighting
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MultiView
code
exe
|
- Multiple viewports
- User interaction
- Directional lighting
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OrbStar
code
exe
|
- Transparency
- Motion callbacks
- Directional lighting
|
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Rocket
code
exe
|
- Key-framing
- Directional Lighting
|
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Shadow
code
exe
|
- Direct3D shadow support
- Point source lighting
- Texture mapping
|
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ShowRoom
|
- Texture animation
- Motion callbacks
- Directional lighting
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SpaceDonut
code
exe
|
- Parallel point lighting
- Mesh Instancing
- Texture mapping
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SpaceStation
code
exe
|
- Basic techniques
- Directional lighting
|
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Spotlight
code
exe
|
- Spotlights (conical light sources)
- Mesh instancing
- Animating light sources
- Motion callbacks
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Target
code
exe
|
- Object orientation
- Key-framing
- Directional lighting
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TextureDrift
code
exe
|
- Texture map animation
- Ambient lighting
|
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Wraps
code
exe
|
- Texture mapping techniques
- User interaction (menus)
- Ambient lighting
|
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Zoom
code
exe
|
- Key-framing
- Directional lighting
|
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